CMake: Use inherited dependencies in scripts

* Removes the circular dependency between game <-> scripts

(cherry picked from commit 96bc31924a)
This commit is contained in:
Naios
2016-03-16 15:34:25 +01:00
parent 5fe83abbe5
commit 28d8f7f70d
7 changed files with 66 additions and 126 deletions

View File

@@ -35,6 +35,7 @@
#include "InstanceSaveMgr.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "ScriptLoader.h"
#include "OutdoorPvP/OutdoorPvPMgr.h"
#include "BattlegroundMgr.h"
#include "TCSoap.h"
@@ -193,6 +194,7 @@ extern int main(int argc, char** argv)
LoadRealmInfo();
// Initialize the World
sScriptMgr->SetScriptLoader(AddScripts);
sWorld->SetInitialWorldSettings();
// Launch CliRunnable thread