Core/Scenes: Fix scenes played by package id storing pointers to stack variables

This commit is contained in:
Shauren
2021-05-12 14:23:21 +02:00
parent f3465003df
commit 2906926173
4 changed files with 8 additions and 12 deletions

View File

@@ -760,7 +760,7 @@ public:
handler->PSendSysMessage(LANG_DEBUG_SCENE_OBJECT_LIST, target->GetSceneMgr().GetActiveSceneCount());
for (auto instanceByPackage : instanceByPackageMap)
for (auto const& instanceByPackage : instanceByPackageMap)
handler->PSendSysMessage(LANG_DEBUG_SCENE_OBJECT_DETAIL, instanceByPackage.second->ScenePackageId, instanceByPackage.first);
return true;