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Core/Scenes: Fix scenes played by package id storing pointers to stack variables
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@@ -760,7 +760,7 @@ public:
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handler->PSendSysMessage(LANG_DEBUG_SCENE_OBJECT_LIST, target->GetSceneMgr().GetActiveSceneCount());
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for (auto instanceByPackage : instanceByPackageMap)
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for (auto const& instanceByPackage : instanceByPackageMap)
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handler->PSendSysMessage(LANG_DEBUG_SCENE_OBJECT_DETAIL, instanceByPackage.second->ScenePackageId, instanceByPackage.first);
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return true;
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