Add own function to send AI_Reaction packet. by NoFantasy

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 17:43:47 +01:00
parent 86003a4039
commit 2925dfcfc4
4 changed files with 17 additions and 7 deletions

View File

@@ -8616,11 +8616,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
victim->SetInCombatWith(this);
AddThreat(victim, 0.0f);
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
((Creature*)this)->CallAssistance();
}