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[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
--HG-- branch : trunk
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@@ -944,7 +944,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
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// Check locked state for server
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AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit ();
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if (allowedAccountType > SEC_PLAYER && security < allowedAccountType)
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if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
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{
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WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
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Packet << uint8 (AUTH_UNAVAILABLE);
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@@ -995,8 +995,8 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
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address.c_str (),
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safe_account.c_str ());
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// NOTE ATM the socket is singlethreaded, have this in mind ...
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ACE_NEW_RETURN (m_Session, WorldSession (id, this, security, expansion, mutetime, locale), -1);
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// NOTE ATM the socket is single-threaded, have this in mind ...
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ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
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m_Crypt.SetKey (&K);
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m_Crypt.Init ();
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