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*SetMap for corpse in Create function as other objects.
--HG-- branch : trunk
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@@ -344,8 +344,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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{
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// Create bones, don't change Corpse
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bones = new Corpse;
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bones->Create(corpse->GetGUIDLow());
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bones->SetMap(map);
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bones->Create(corpse->GetGUIDLow(), map);
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for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type
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bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
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