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DB/Scripts: Rivern Frostwind
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@@ -19,55 +19,21 @@
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/* ScriptData
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SDName: Winterspring
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SD%Complete: Almost Completely Emptied
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SDComment: Vendor Rivern Frostwind. Quest Support 4901
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SDComment: Quest Support 4901
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SDCategory: Winterspring
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EndScriptData */
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/* ContentData
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npc_rivern_frostwind
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npc_ranshalla
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go_elune_fire
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "WorldSession.h"
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/*######
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## npc_rivern_frostwind
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######*/
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class npc_rivern_frostwind : public CreatureScript
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{
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public:
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npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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enum Says
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{
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// Escort texts
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@@ -622,7 +588,6 @@ public:
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void AddSC_winterspring()
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{
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new npc_rivern_frostwind();
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new npc_ranshalla();
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new go_elune_fire();
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}
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