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Move SPELLFAMILY_MAGE dummy effect handlers to spell scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -18,19 +18,172 @@
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/*
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* Scripts for spells with SPELLFAMILY_MAGE and SPELLFAMILY_GENERIC spells used by mage players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_mag_".
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* Scriptnames of files in this file should be prefixed with "spell_mage_".
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*/
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#include "ScriptPCH.h"
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enum MageSpells
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{
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SPELL_MAGE_COLD_SNAP = 11958,
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SPELL_MAGE_SQUIRREL_FORM = 32813,
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SPELL_MAGE_GIRAFFE_FORM = 32816,
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SPELL_MAGE_SERPENT_FORM = 32817,
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SPELL_MAGE_DRAGONHAWK_FORM = 32818,
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SPELL_MAGE_WORGEN_FORM = 32819,
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SPELL_MAGE_SHEEP_FORM = 32820,
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SPELL_MAGE_GLYPH_OF_ETERNAL_WATER = 70937,
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SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908,
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SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
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};
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class spell_mage_cold_snap_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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return true;
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};
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void HandleDummy(SpellEffIndex effIndex)
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{
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Unit *m_caster = GetCaster();
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if (!m_caster)
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return;
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// immediately finishes the cooldown on Frost spells
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const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
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(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
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spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0)
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{
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m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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}
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else
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++itr;
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Cold Snap
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EffectHandlers += EffectHandlerFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_mage_cold_snap()
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{
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return new spell_mage_cold_snap_SpellScript();
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}
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class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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const uint32 spell_list[6] = {
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SPELL_MAGE_SQUIRREL_FORM,
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SPELL_MAGE_GIRAFFE_FORM,
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SPELL_MAGE_SERPENT_FORM,
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SPELL_MAGE_DRAGONHAWK_FORM,
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SPELL_MAGE_WORGEN_FORM,
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SPELL_MAGE_SHEEP_FORM
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};
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// check if spell ids exist in dbc
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for (int i = 0; i < 6; i++)
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if (!sSpellStore.LookupEntry(spell_list[i]))
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return false;
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return true;
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};
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void HandleDummy(SpellEffIndex effIndex)
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{
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const uint32 spell_list[6] = {
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SPELL_MAGE_SQUIRREL_FORM,
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SPELL_MAGE_GIRAFFE_FORM,
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SPELL_MAGE_SERPENT_FORM,
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SPELL_MAGE_DRAGONHAWK_FORM,
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SPELL_MAGE_WORGEN_FORM,
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SPELL_MAGE_SHEEP_FORM
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};
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if (Unit *unitTarget = GetHitUnit())
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if (unitTarget->GetTypeId() == TYPEID_UNIT)
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unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
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}
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void Register()
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{
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// add dummy effect spell handler to Polymorph visual
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EffectHandlers += EffectHandlerFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_mage_polymorph_visual()
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{
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return new spell_mage_polymorph_cast_visual_SpellScript();
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}
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class spell_mage_summon_water_elemental_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
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return false;
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return true;
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};
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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{
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// Glyph of Eternal Water
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if (unitTarget->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
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unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true);
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else
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unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true);
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Summon Water Elemental
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EffectHandlers += EffectHandlerFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_mage_summon_water_elemental()
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{
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return new spell_mage_summon_water_elemental_SpellScript();
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}
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void AddSC_mage_spell_scripts()
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{
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//Script *newscript;
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Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_mag_";
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newscript->GetSpellScript = &GetSpellScript_spell_mag_;
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newscript->Name = "spell_mage_cold_snap";
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newscript->GetSpellScript = &GetSpellScript_spell_mage_cold_snap;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_mage_polymorph_visual";
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newscript->GetSpellScript = &GetSpellScript_spell_mage_polymorph_visual;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_mage_summon_water_elemental";
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newscript->GetSpellScript = &GetSpellScript_spell_mage_summon_water_elemental;
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newscript->RegisterSelf();
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*/
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}
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