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Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place!
(cherry picked from commitsc7896f3102and40c78cac4c)
This commit is contained in:
@@ -1233,7 +1233,9 @@ class TC_GAME_API Unit : public WorldObject
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void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
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void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
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void CastSpell(std::nullptr_t, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty) { CastSpell((Unit*)nullptr, spellId, triggered, castItem, triggeredByAura, originalCaster); }
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void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
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void CastSpell(std::nullptr_t, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty) { CastSpell((Unit*)nullptr, spellId, triggerFlags, castItem, triggeredByAura, originalCaster); }
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
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void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
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@@ -124,7 +124,7 @@ class VoidSpawnSummon : public BasicEvent
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bool Execute(uint64 /*time*/, uint32 /*diff*/)
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{
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_owner->CastSpell((Unit*)nullptr, SPELL_SUMMON_VOID_SENTINEL, true);
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_owner->CastSpell(nullptr, SPELL_SUMMON_VOID_SENTINEL, true);
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return true;
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}
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@@ -589,7 +589,7 @@ class spell_summon_blood_elves_script : SpellScriptLoader
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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for (uint8 i = 0; i < MAX_SUMMON_BLOOD_ELVES; ++i)
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GetCaster()->CastSpell((Unit*)nullptr, SummonBloodElvesSpells[urand(0,3)], true);
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GetCaster()->CastSpell(nullptr, SummonBloodElvesSpells[urand(0,3)], true);
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}
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void Register() override
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@@ -621,7 +621,7 @@ class spell_muru_darkness : SpellScriptLoader
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void HandleAfterCast()
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{
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for (uint8 i = 0; i < MAX_SUMMON_DARK_FIEND; ++i)
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GetCaster()->CastSpell((Unit*)nullptr, SummonDarkFiendSpells[i], true);
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GetCaster()->CastSpell(nullptr, SummonDarkFiendSpells[i], true);
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}
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void Register() override
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@@ -683,7 +683,7 @@ class spell_transform_visual_missile_periodic : public SpellScriptLoader
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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{
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GetTarget()->CastSpell((Unit*)nullptr, RAND(TRANSFORM_VISUAL_MISSILE_1, TRANSFORM_VISUAL_MISSILE_2), true);
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GetTarget()->CastSpell(nullptr, RAND(TRANSFORM_VISUAL_MISSILE_1, TRANSFORM_VISUAL_MISSILE_2), true);
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}
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void Register() override
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@@ -709,7 +709,7 @@ class spell_summon_blood_elves_periodic : public SpellScriptLoader
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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{
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GetTarget()->CastSpell((Unit*)nullptr, SPELL_SUMMON_BLOOD_ELVES_SCRIPT, true);
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GetTarget()->CastSpell(nullptr, SPELL_SUMMON_BLOOD_ELVES_SCRIPT, true);
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}
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void Register() override
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@@ -245,7 +245,7 @@ class npc_corrupted_soul_fragment : public CreatureScript
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if (instance->GetGuidData(DATA_BRONJAHM).GetCounter() != id)
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return;
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me->CastSpell((Unit*)nullptr, SPELL_CONSUME_SOUL, true);
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me->CastSpell(nullptr, SPELL_CONSUME_SOUL, true);
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me->DespawnOrUnsummon();
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}
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@@ -320,7 +320,7 @@ class instance_gundrak : public InstanceMapScript
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if (GameObject* altar = GetGameObject(altarId))
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if (Creature* trigger = altar->FindNearestCreature(NPC_ALTAR_TRIGGER, 10.0f))
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trigger->CastSpell((Unit*)nullptr, spellId, true);
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trigger->CastSpell(nullptr, spellId, true);
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// eventId equals statueId
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ToggleGameObject(eventId, GO_STATE_READY);
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@@ -865,7 +865,7 @@ class spell_summon_gauntlet_mobs_periodic : public SpellScriptLoader
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for (uint8 i = 0; i < 2; ++i)
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{
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uint32 spellId = SummonSpellsList.front();
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GetTarget()->CastSpell((Unit*)nullptr, spellId, true);
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GetTarget()->CastSpell(nullptr, spellId, true);
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SummonSpellsList.push_back(spellId);
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SummonSpellsList.pop_front();
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}
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