Core/DataStores: Even more converted dbcs

This commit is contained in:
Intel
2014-11-09 02:51:35 +02:00
parent d666e77ae8
commit 2a4f56107f
19 changed files with 205 additions and 212 deletions

View File

@@ -160,7 +160,7 @@ public:
if (!entry)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry->spellId);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry->SpellID);
if (!spellInfo)
continue;
@@ -352,10 +352,10 @@ public:
if (!skillInfo)
continue;
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
skillInfo->canLink) // only prof. with recipes have
if ((skillInfo->CategoryID == SKILL_CATEGORY_PROFESSION || skillInfo->CategoryID == SKILL_CATEGORY_SECONDARY) &&
skillInfo->CanLink) // only prof. with recipes have
{
HandleLearnSkillRecipesHelper(target, skillInfo->id);
HandleLearnSkillRecipesHelper(target, skillInfo->ID);
}
}
@@ -395,12 +395,12 @@ public:
if (!skillInfo)
continue;
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->canLink) // only prof with recipes have set
if ((skillInfo->CategoryID != SKILL_CATEGORY_PROFESSION &&
skillInfo->CategoryID != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->CanLink) // only prof with recipes have set
continue;
name = skillInfo->name;
name = skillInfo->DisplayName_lang;
if (name.empty())
continue;
@@ -413,10 +413,10 @@ public:
if (!targetSkillInfo)
return false;
HandleLearnSkillRecipesHelper(target, targetSkillInfo->id);
HandleLearnSkillRecipesHelper(target, targetSkillInfo->ID);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
target->SetSkill(targetSkillInfo->id, target->GetSkillStep(targetSkillInfo->id), maxLevel, maxLevel);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->ID);
target->SetSkill(targetSkillInfo->ID, target->GetSkillStep(targetSkillInfo->ID), maxLevel, maxLevel);
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
}
@@ -432,26 +432,26 @@ public:
continue;
// wrong skill
if (skillLine->skillId != skillId)
if (skillLine->SkillLine != skillId)
continue;
// not high rank
if (skillLine->forward_spellid)
if (skillLine->SupercedesSpell)
continue;
// skip racial skills
if (skillLine->racemask != 0)
if (skillLine->RaceMask != 0)
continue;
// skip wrong class skills
if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
if (skillLine->ClassMask && (skillLine->ClassMask & classmask) == 0)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(skillLine->spellId);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(skillLine->SpellID);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, player, false))
continue;
player->LearnSpell(skillLine->spellId, false);
player->LearnSpell(skillLine->SpellID, false);
}
}

View File

@@ -724,7 +724,7 @@ public:
SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id);
if (skillInfo)
{
std::string name = skillInfo->name;
std::string name = skillInfo->DisplayName_lang;
if (name.empty())
continue;

View File

@@ -1359,7 +1359,7 @@ public:
// add the skill to the player's book with step 1 (which is the first rank, in most cases something
// like 'Apprentice <skill>'.
target->SetSkill(skill, targetHasSkill ? target->GetSkillStep(skill) : 1, level, max);
handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name, handler->GetNameLink(target).c_str(), level, max);
handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->DisplayName_lang, handler->GetNameLink(target).c_str(), level, max);
return true;
}