From 2aa05b951b3a01f5fc7e311fda53f14fdd5ac09d Mon Sep 17 00:00:00 2001 From: Eridium <6587064+Killyana@users.noreply.github.com> Date: Sun, 26 Apr 2020 21:25:54 +0200 Subject: [PATCH] =?UTF-8?q?Core/GameObject:=20Remove=20linked=20traps=20wh?= =?UTF-8?q?en=20the=20main=20GameObject=20is=20remo=E2=80=A6=20(#24480)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Core/GameObject: Remove linked traps when the main GameObject is removed from from the world * Indentation --- src/server/game/Entities/GameObject/GameObject.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index fee9b53124c..a9f0ba025cf 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -248,6 +248,10 @@ void GameObject::RemoveFromWorld() if (GetMap()->ContainsGameObjectModel(*m_model)) GetMap()->RemoveGameObjectModel(*m_model); + // If linked trap exists, despawn it + if (GameObject* linkedTrap = GetLinkedTrap()) + linkedTrap->DespawnOrUnsummon(); + WorldObject::RemoveFromWorld(); if (m_spawnId) @@ -848,10 +852,6 @@ void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& for void GameObject::Delete() { - // If nearby linked trap exists, despawn it - if (GameObject* linkedTrap = GetLinkedTrap()) - linkedTrap->DespawnOrUnsummon(); - SetLootState(GO_NOT_READY); RemoveFromOwner();