Scripts/Ebon Hold: Bloody Breakout (#24126)

* Scripts/Ebon Hold: Bloody Breakout

* Scripts/Ebon Hold: Bloody Breakout (part 2)

* Improvements

* Fail quest

* Spacing

* Update 9999_99_99_99_world.sql

* Update 9999_99_99_99_world.sql

* Rename 9999_99_99_99_world.sql to 2020_02_28_04_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
This commit is contained in:
Sorikoff
2020-02-28 21:29:08 +02:00
committed by GitHub
parent ffede34ba9
commit 2b14b720da
2 changed files with 365 additions and 267 deletions

View File

@@ -15,214 +15,315 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "CreatureTextMgr.h"
#include "GameObject.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedEscortAI.h"
#include "SpellInfo.h"
#include "SpellScript.h"
/*######
## npc_koltira_deathweaver
######*/
enum Koltira
enum BloodyBreakoutTexts
{
SAY_BREAKOUT1 = 0,
SAY_BREAKOUT2 = 1,
SAY_BREAKOUT3 = 2,
SAY_BREAKOUT4 = 3,
SAY_BREAKOUT5 = 4,
SAY_BREAKOUT6 = 5,
SAY_BREAKOUT7 = 6,
SAY_BREAKOUT8 = 7,
SAY_BREAKOUT9 = 8,
SAY_BREAKOUT10 = 9,
SAY_KOLTIRA_0 = 0,
SAY_KOLTIRA_1 = 1,
SAY_KOLTIRA_2 = 2,
SAY_KOLTIRA_3 = 3,
SAY_KOLTIRA_4 = 4,
SAY_KOLTIRA_5 = 5,
SAY_KOLTIRA_6 = 6,
SAY_KOLTIRA_7 = 7,
SAY_KOLTIRA_8 = 8,
SAY_KOLTIRA_9 = 9,
SAY_KOLTIRA_10 = 10,
SPELL_KOLTIRA_TRANSFORM = 52899,
SPELL_ANTI_MAGIC_ZONE = 52894,
SAY_VALROTH_0 = 0,
SAY_VALROTH_1 = 1,
SAY_VALROTH_2 = 2,
SAY_VALROTH_3 = 3,
QUEST_BREAKOUT = 12727,
NPC_CRIMSON_ACOLYTE = 29007,
NPC_HIGH_INQUISITOR_VALROTH = 29001,
//not sure about this id
//NPC_DEATH_KNIGHT_MOUNT = 29201,
MODEL_DEATH_KNIGHT_MOUNT = 25278
TEXT_ID_EVENT = 13425
};
class npc_koltira_deathweaver : public CreatureScript
enum BloodyBreakoutEvents
{
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
EVENT_INTRO_0 = 1,
EVENT_INTRO_1 = 2,
EVENT_INTRO_2 = 3,
EVENT_INTRO_3 = 4,
EVENT_INTRO_4 = 5,
EVENT_INTRO_5 = 6,
EVENT_INTRO_6 = 7,
struct npc_koltira_deathweaverAI : public EscortAI
EVENT_SPAWN_WAVE_1 = 8,
EVENT_SPAWN_WAVE_2 = 9,
EVENT_SPAWN_WAVE_3 = 10,
EVENT_SPAWN_VALROTH = 11,
EVENT_KOLTIRA_ADVICE = 12,
EVENT_OUTRO_1 = 13,
EVENT_OUTRO_2 = 14,
EVENT_OUTRO_3 = 15,
EVENT_OUTRO_4 = 16,
EVENT_CHECK_PLAYER = 17
};
enum BloodyBreakout
{
POINT_ID_1 = 1,
POINT_ID_2 = 2,
POINT_ID_6 = 6,
POINT_ID_10 = 10,
SUMMON_ACOLYTES_0 = 0,
SUMMON_ACOLYTES_1 = 1,
SUMMON_ACOLYTES_2 = 2,
SUMMON_VALROTH = 3,
QUEST_BLOODY_BREAKOUT = 12727,
NPC_FAKE_VALROTH = 29011,
NPC_VALROTH = 29001,
NPC_ACOLYTE = 29007,
NPC_KOLTIRA = 28912,
NPC_KOLTIRA_MOUNT = 25445,
SPELL_KOLTIRA_TRANSFORM = 52899,
SPELL_ANTI_MAGIC_ZONE = 52894,
SPELL_HERO_AGGRO = 53627
};
Position const koltiraPos[3] =
{
{ 1653.36f, -6038.34f, 127.584f },
{ 1653.765f, -6035.075f, 127.5844f },
{ 1651.89f, -6037.101f, 127.5844f }
};
struct npc_koltira_deathweaver : public ScriptedAI
{
npc_koltira_deathweaver(Creature* creature) : ScriptedAI(creature), _summons(me)
{
npc_koltira_deathweaverAI(Creature* creature) : EscortAI(creature)
}
bool GossipHello(Player* player) override
{
ObjectGuid const guid = me->GetGUID();
_playerGUID = player->GetGUID();
if (me->IsQuestGiver())
player->PrepareQuestMenu(guid);
// override default gossip
if (_eventGossip)
{
Initialize();
me->SetReactState(REACT_DEFENSIVE);
SendGossipMenuFor(player, TEXT_ID_EVENT, guid);
return true;
}
void Initialize()
{
wave = 0;
waveTimer = 3000;
valrothGUID.Clear();
}
return false;
}
void Reset() override
void QuestAccept(Player* /* player */, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_BLOODY_BREAKOUT)
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
_events.ScheduleEvent(EVENT_INTRO_0, 500ms);
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 5s);
}
}
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_DEAD);
me->RemoveAllAuras();
_events.Reset();
_summons.DespawnAll();
_playerGUID.Clear();
_eventGossip = false;
}
void FakeValrothTalk(uint32 id)
{
if (Creature* fakeValroth = me->FindNearestCreature(NPC_FAKE_VALROTH, INSPECT_DISTANCE * 2))
fakeValroth->AI()->Talk(id);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
Initialize();
me->LoadEquipment(0, true);
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
me->RemoveAurasDueToSpell(SPELL_KOLTIRA_TRANSFORM);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
}
case EVENT_INTRO_0:
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_SIT);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_KOLTIRA_0);
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
case 0:
Talk(SAY_BREAKOUT1);
_events.ScheduleEvent(EVENT_INTRO_1, 5s);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
case 2:
me->SetStandState(UNIT_STAND_STATE_STAND);
DoCast(me, SPELL_KOLTIRA_TRANSFORM);
me->LoadEquipment();
break;
case 3:
SetEscortPaused(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(SAY_BREAKOUT2);
DoCast(me, SPELL_ANTI_MAGIC_ZONE);
break;
case 4:
SetRun(true);
break;
case 9:
me->Mount(MODEL_DEATH_KNIGHT_MOUNT);
break;
case 10:
me->Dismount();
break;
}
}
case EVENT_INTRO_1:
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND);
Talk(SAY_KOLTIRA_1);
void JustSummoned(Creature* summoned) override
{
if (Player* player = GetPlayerForEscort())
summoned->AI()->AttackStart(player);
_events.ScheduleEvent(EVENT_INTRO_2, 2s);
break;
case EVENT_INTRO_2:
me->GetMotionMaster()->MoveJump(koltiraPos[0], 25.0f, 15.0f);
if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
valrothGUID = summoned->GetGUID();
_events.ScheduleEvent(EVENT_INTRO_3, 2s);
break;
summoned->SetImmuneToPC(false);
}
case EVENT_INTRO_3:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_ID_1, koltiraPos[1]);
void SummonAcolyte(uint32 uiAmount)
{
for (uint32 i = 0; i < uiAmount; ++i)
me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
}
break;
case EVENT_INTRO_4:
DoCastSelf(SPELL_KOLTIRA_TRANSFORM);
me->LoadEquipment(POINT_ID_1);
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND);
me->GetMotionMaster()->MovePoint(POINT_ID_2, koltiraPos[2], true, 3.839724f);
void UpdateAI(uint32 uiDiff) override
{
EscortAI::UpdateAI(uiDiff);
break;
case EVENT_INTRO_5:
Talk(SAY_KOLTIRA_2);
DoCastSelf(SPELL_ANTI_MAGIC_ZONE);
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (waveTimer <= uiDiff)
{
switch (wave)
_events.ScheduleEvent(EVENT_INTRO_6, 4s);
break;
case EVENT_INTRO_6:
Talk(SAY_KOLTIRA_3);
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_KNEEL);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
_eventGossip = true;
break;
case EVENT_SPAWN_WAVE_1:
me->SummonCreatureGroup(SUMMON_ACOLYTES_0);
_events.ScheduleEvent(EVENT_SPAWN_WAVE_2, 29s);
break;
case EVENT_SPAWN_WAVE_2:
Talk(SAY_KOLTIRA_4);
FakeValrothTalk(SAY_VALROTH_1);
me->SummonCreatureGroup(SUMMON_ACOLYTES_1);
_events.ScheduleEvent(EVENT_SPAWN_WAVE_3, 21s);
break;
case EVENT_SPAWN_WAVE_3:
Talk(SAY_KOLTIRA_5);
FakeValrothTalk(SAY_VALROTH_2);
me->SummonCreatureGroup(SUMMON_ACOLYTES_2);
_events.ScheduleEvent(EVENT_SPAWN_VALROTH, 24s);
break;
case EVENT_SPAWN_VALROTH:
Talk(SAY_KOLTIRA_6);
FakeValrothTalk(SAY_VALROTH_3);
me->SummonCreatureGroup(SUMMON_VALROTH);
_events.ScheduleEvent(EVENT_KOLTIRA_ADVICE, 8s, 16s);
break;
case EVENT_KOLTIRA_ADVICE:
if (_summons.HasEntry(NPC_VALROTH))
Talk(SAY_KOLTIRA_7);
break;
case EVENT_OUTRO_1:
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_KOLTIRA_8);
_events.ScheduleEvent(EVENT_OUTRO_2, 7s);
_events.CancelEvent(EVENT_CHECK_PLAYER);
break;
case EVENT_OUTRO_2:
Talk(SAY_KOLTIRA_9);
_events.ScheduleEvent(EVENT_OUTRO_3, 4s);
break;
case EVENT_OUTRO_3:
Talk(SAY_KOLTIRA_10);
_events.ScheduleEvent(EVENT_OUTRO_4, 3s);
break;
case EVENT_OUTRO_4:
me->SetWalk(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
DoCastSelf(SPELL_HERO_AGGRO);
me->GetMotionMaster()->MovePath(NPC_KOLTIRA, false);
break;
case EVENT_CHECK_PLAYER:
if (!_playerGUID)
return;
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
case 0:
Talk(SAY_BREAKOUT3);
SummonAcolyte(3);
waveTimer = 20000;
break;
case 1:
Talk(SAY_BREAKOUT4);
SummonAcolyte(3);
waveTimer = 20000;
break;
case 2:
Talk(SAY_BREAKOUT5);
SummonAcolyte(4);
waveTimer = 20000;
break;
case 3:
Talk(SAY_BREAKOUT6);
me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
waveTimer = 1000;
break;
case 4:
if (!player->IsAlive() || !player->IsWithinDist(me, INTERACTION_DISTANCE * 6))
{
Creature* temp = ObjectAccessor::GetCreature(*me, valrothGUID);
if (!temp || !temp->IsAlive())
{
Talk(SAY_BREAKOUT8);
waveTimer = 5000;
}
else
{
waveTimer = 2500;
return;
}
break;
_summons.DespawnAll();
me->DespawnOrUnsummon(1s);
player->FailQuest(QUEST_BLOODY_BREAKOUT);
}
case 5:
Talk(SAY_BREAKOUT9);
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
waveTimer = 2500;
break;
case 6:
Talk(SAY_BREAKOUT10);
SetEscortPaused(false);
break;
}
++wave;
}
else
waveTimer -= uiDiff;
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 5s);
break;
}
}
void QuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_BREAKOUT)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
Start(false, false, player->GetGUID());
}
}
private:
uint8 wave;
uint32 waveTimer;
ObjectGuid valrothGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_koltira_deathweaverAI(creature);
}
void MovementInform(uint32 type, uint32 pointId) override
{
if (type == POINT_MOTION_TYPE)
{
if (pointId == POINT_ID_1)
{
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_KNEEL);
FakeValrothTalk(SAY_VALROTH_0);
_events.ScheduleEvent(EVENT_SPAWN_WAVE_1, 1s);
_events.ScheduleEvent(EVENT_INTRO_4, 3s);
}
else if (pointId == POINT_ID_2)
_events.ScheduleEvent(EVENT_INTRO_5, 1s);
}
else
{
if (pointId == POINT_ID_6)
me->Mount(NPC_KOLTIRA_MOUNT);
}
}
void JustSummoned(Creature* summon) override
{
_summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon) override
{
if (summon->GetEntry() == NPC_VALROTH)
_events.ScheduleEvent(EVENT_OUTRO_1, 1s);
_summons.Despawn(summon);
}
private:
EventMap _events;
SummonList _summons;
ObjectGuid _playerGUID;
bool _eventGossip;
};
//Scarlet courier
@@ -321,101 +422,6 @@ public:
};
//Koltira & Valroth- Breakout
enum valroth
{
//SAY_VALROTH1 = 0, Unused
SAY_VALROTH_AGGRO = 1,
SAY_VALROTH_RAND = 2,
SAY_VALROTH_DEATH = 3,
SPELL_RENEW = 38210,
SPELL_INQUISITOR_PENANCE = 52922,
SPELL_VALROTH_SMITE = 52926,
SPELL_SUMMON_VALROTH_REMAINS = 52929
};
class npc_high_inquisitor_valroth : public CreatureScript
{
public:
npc_high_inquisitor_valroth() : CreatureScript("npc_high_inquisitor_valroth") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_high_inquisitor_valrothAI(creature);
}
struct npc_high_inquisitor_valrothAI : public ScriptedAI
{
npc_high_inquisitor_valrothAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
uiRenew_timer = 1000;
uiInquisitor_Penance_timer = 2000;
uiValroth_Smite_timer = 1000;
}
uint32 uiRenew_timer;
uint32 uiInquisitor_Penance_timer;
uint32 uiValroth_Smite_timer;
void Reset() override
{
Initialize();
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_VALROTH_AGGRO);
DoCast(who, SPELL_VALROTH_SMITE);
}
void UpdateAI(uint32 diff) override
{
if (uiRenew_timer <= diff)
{
Shout();
DoCast(me, SPELL_RENEW);
uiRenew_timer = urand(1000, 6000);
} else uiRenew_timer -= diff;
if (uiInquisitor_Penance_timer <= diff)
{
Shout();
DoCastVictim(SPELL_INQUISITOR_PENANCE);
uiInquisitor_Penance_timer = urand(2000, 7000);
} else uiInquisitor_Penance_timer -= diff;
if (uiValroth_Smite_timer <= diff)
{
Shout();
DoCastVictim(SPELL_VALROTH_SMITE);
uiValroth_Smite_timer = urand(1000, 6000);
} else uiValroth_Smite_timer -= diff;
DoMeleeAttackIfReady();
}
void Shout()
{
if (rand32() % 100 < 15)
Talk(SAY_VALROTH_RAND);
}
void JustDied(Unit* killer) override
{
Talk(SAY_VALROTH_DEATH);
if (killer)
killer->CastSpell(me, SPELL_SUMMON_VALROTH_REMAINS, true);
}
};
};
/*######
## npc_a_special_surprise
######*/
@@ -621,9 +627,8 @@ class spell_death_knight_devour_humanoid : public SpellScript
void AddSC_the_scarlet_enclave_c2()
{
RegisterCreatureAI(npc_koltira_deathweaver);
new npc_scarlet_courier();
new npc_koltira_deathweaver();
new npc_high_inquisitor_valroth();
new npc_a_special_surprise();
RegisterSpellScript(spell_death_knight_devour_humanoid);
}