Some more engrish to english logerror updates.

--HG--
branch : trunk
This commit is contained in:
malcrom
2010-05-18 14:22:51 -02:30
parent d1b9a54951
commit 2b7d92a401
10 changed files with 60 additions and 60 deletions

View File

@@ -178,7 +178,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
return false;
}
}
@@ -217,13 +217,13 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
player->GetSession()->SendPacket(&data);
sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
return false;
}
sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
}
else
sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
}
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
@@ -250,7 +250,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// Encounters in progress
if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;
}
@@ -262,7 +262,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
return false;
}