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Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
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@@ -1248,7 +1248,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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m_caster->CastSpell(m_caster, 65156, true);
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return;
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}
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//Slam
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// Slam
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if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559)
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{
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int32 bp0 = damage;
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