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Core/Quests: Add repeatable quest rate to world.reputation_reward_rate
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@@ -6699,8 +6699,8 @@ void ObjectMgr::LoadReputationRewardRate()
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_repRewardRateStore.clear(); // for reload case
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uint32 count = 0; // 0 1 2 3 4 5 6
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QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, creature_rate, spell_rate FROM reputation_reward_rate");
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uint32 count = 0; // 0 1 2 3 4 5 6 7
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QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
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if (!result)
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{
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TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_reward_rate`, table is empty!");
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@@ -6719,8 +6719,9 @@ void ObjectMgr::LoadReputationRewardRate()
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repRate.questDailyRate = fields[2].GetFloat();
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repRate.questWeeklyRate = fields[3].GetFloat();
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repRate.questMonthlyRate = fields[4].GetFloat();
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repRate.creatureRate = fields[5].GetFloat();
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repRate.spellRate = fields[6].GetFloat();
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repRate.questRepeatableRate = fields[5].GetFloat();
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repRate.creatureRate = fields[6].GetFloat();
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repRate.spellRate = fields[7].GetFloat();
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FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
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if (!factionEntry)
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@@ -6753,6 +6754,12 @@ void ObjectMgr::LoadReputationRewardRate()
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continue;
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}
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if (repRate.questRepeatableRate < 0.0f)
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{
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId);
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continue;
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}
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if (repRate.creatureRate < 0.0f)
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{
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
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