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[7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code. --HG-- branch : trunk
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@@ -2747,7 +2747,7 @@ void Spell::EffectCreateItem2(uint32 i)
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return;
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// create some random items
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((Player*)m_caster)->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell);
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((Player*)m_caster)->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell);
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return;
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}
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DoCreateItem(i,m_spellInfo->EffectItemType[i]);
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@@ -5103,7 +5103,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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player->DestroyItemCount (reagent_id,count,true);
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// create some random items
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player->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell);
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player->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell);
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// learn random explicit discovery recipe (if any)
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if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, player))
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