Upgraded SCRIPT_COMMAND_EMOTE to do state emotes, too, based on datalong2 value. By Malcrom.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-03-17 21:00:44 +01:00
parent 48d7ae707d
commit 2c605ee482

View File

@@ -3064,7 +3064,10 @@ void Map::ScriptsProcess()
break;
}
source->ToCreature()->HandleEmoteCommand(step.script->datalong);
if (step.script->datalong2)
((Creature *)source)->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->datalong);
else
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
break;
case SCRIPT_COMMAND_FIELD_SET:
if(!source)