* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f3
This commit is contained in:
Shauren
2018-04-07 21:56:19 +02:00
parent 5c7a5ddcf4
commit 2c64bb97e6
22 changed files with 496 additions and 507 deletions

View File

@@ -52,7 +52,7 @@
#include "WorldSession.h"
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','8'} };
u_map_magic MapVersionMagic = { {'v','1','.','9'} };
u_map_magic MapAreaMagic = { {'A','R','E','A'} };
u_map_magic MapHeightMagic = { {'M','H','G','T'} };
u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
@@ -1914,7 +1914,8 @@ GridMap::GridMap()
m_V8 = nullptr;
_minHeightPlanes = nullptr;
// Liquid data
_liquidType = 0;
_liquidGlobalEntry = 0;
_liquidGlobalFlags = 0;
_liquidOffX = 0;
_liquidOffY = 0;
_liquidWidth = 0;
@@ -2117,7 +2118,8 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt)
return false;
_liquidType = header.liquidType;
_liquidGlobalEntry = header.liquidType;
_liquidGlobalFlags = header.liquidFlags;
_liquidOffX = header.offsetX;
_liquidOffY = header.offsetY;
_liquidWidth = header.width;
@@ -2442,7 +2444,7 @@ uint8 GridMap::getTerrainType(float x, float y) const
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
// Check water type (if no water return)
if (!_liquidType && !_liquidFlags)
if (!_liquidGlobalFlags && !_liquidFlags)
return LIQUID_MAP_NO_WATER;
// Get cell
@@ -2454,37 +2456,33 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
// Check water type in cell
int idx=(x_int>>3)*16 + (y_int>>3);
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidType;
uint32 entry = 0;
if (_liquidEntry)
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidGlobalFlags;
uint32 entry = _liquidEntry ? _liquidEntry[idx] : _liquidGlobalEntry;
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(entry))
{
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(_liquidEntry[idx]))
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->SoundBank;
if (entry < 21)
{
entry = liquidEntry->ID;
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->SoundBank;
if (entry < 21)
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(getArea(x, y)))
{
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(getArea(x, y)))
uint32 overrideLiquid = area->LiquidTypeID[liquidEntry->SoundBank];
if (!overrideLiquid && area->ParentAreaID)
{
uint32 overrideLiquid = area->LiquidTypeID[liquidEntry->SoundBank];
if (!overrideLiquid && area->ParentAreaID)
{
area = sAreaTableStore.LookupEntry(area->ParentAreaID);
if (area)
overrideLiquid = area->LiquidTypeID[liquidEntry->SoundBank];
}
area = sAreaTableStore.LookupEntry(area->ParentAreaID);
if (area)
overrideLiquid = area->LiquidTypeID[liquidEntry->SoundBank];
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->SoundBank;
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->SoundBank;
}
}
type |= 1 << liqTypeIdx;
}
type |= 1 << liqTypeIdx;
}
if (type == 0)