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Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth proced only by the correct traps.
Closes issue #110. --HG-- branch : trunk
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@@ -814,15 +814,14 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
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}
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m_procEx= PROC_EX_NONE;
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// Hunter traps spells (for Entrapment trigger)
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// Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
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{
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// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
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(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
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m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
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m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
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m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
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// Trigger only from spells originally casted by hunter(trap activation) to prevent multiple trigger from trap triggered spells
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if (m_originalCasterGUID != m_caster->GetGUID() && m_originalCasterGUID)
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return;
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}
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/*
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Effects which are result of aura proc from triggered spell cannot proc
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to prevent chain proc of these spells
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