Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth proced only by the correct traps.

Closes issue #110.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-01-27 00:02:21 +01:00
parent b233a12c86
commit 2c81241bef
4 changed files with 30 additions and 16 deletions

View File

@@ -814,15 +814,14 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
}
m_procEx= PROC_EX_NONE;
// Hunter traps spells (for Entrapment trigger)
// Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
{
// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
// Trigger only from spells originally casted by hunter(trap activation) to prevent multiple trigger from trap triggered spells
if (m_originalCasterGUID != m_caster->GetGUID() && m_originalCasterGUID)
return;
}
/*
Effects which are result of aura proc from triggered spell cannot proc
to prevent chain proc of these spells