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[svn] Fix a bug that event_ai mobs do not attack or cast.
--HG-- branch : trunk
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@@ -25,7 +25,7 @@ private:
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struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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{
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ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {}
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ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false), IsFleeing(false) {}
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~ScriptedAI() {}
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//*************
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