[svn] Fix a bug that event_ai mobs do not attack or cast.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-09 10:00:15 -06:00
parent 30ecce57b2
commit 2c83fc42fc
3 changed files with 38 additions and 34 deletions

View File

@@ -25,7 +25,7 @@ private:
struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {}
ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false), IsFleeing(false) {}
~ScriptedAI() {}
//*************