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DB/Quest: Rework 'The Road to Falcon Watch' (9375)
Closes #26233
(cherry picked from commit 43fa6698d7)
This commit is contained in:
@@ -239,96 +239,6 @@ public:
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}
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};
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/*######
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## npc_wounded_blood_elf
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######*/
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enum WoundedBloodElf
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{
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SAY_ELF_START = 0,
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SAY_ELF_SUMMON1 = 1,
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SAY_ELF_RESTING = 2,
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SAY_ELF_SUMMON2 = 3,
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SAY_ELF_COMPLETE = 4,
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SAY_ELF_AGGRO = 5,
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QUEST_ROAD_TO_FALCON_WATCH = 9375,
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NPC_HAALESHI_WINDWALKER = 16966,
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NPC_HAALESHI_TALONGUARD = 16967,
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};
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class npc_wounded_blood_elf : public CreatureScript
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{
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public:
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npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
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struct npc_wounded_blood_elfAI : public EscortAI
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{
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npc_wounded_blood_elfAI(Creature* creature) : EscortAI(creature) { }
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void Reset() override { }
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void JustEngagedWith(Unit* /*who*/) override
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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Talk(SAY_ELF_AGGRO);
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}
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(me);
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}
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void OnQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
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{
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me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
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EscortAI::Start(true, false, player->GetGUID());
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}
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}
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 0:
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Talk(SAY_ELF_START, player);
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break;
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case 9:
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Talk(SAY_ELF_SUMMON1, player);
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// Spawn two Haal'eshi Talonguard
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DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
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DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
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break;
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case 13:
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Talk(SAY_ELF_RESTING, player);
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break;
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case 14:
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Talk(SAY_ELF_SUMMON2, player);
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// Spawn two Haal'eshi Windwalker
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DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
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DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
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break;
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case 27:
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Talk(SAY_ELF_COMPLETE, player);
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// Award quest credit
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player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_wounded_blood_elfAI(creature);
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}
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};
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enum ExorcismSpells
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{
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SPELL_JULES_GOES_PRONE = 39283,
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@@ -1100,7 +1010,6 @@ void AddSC_hellfire_peninsula()
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{
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new npc_aeranas();
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new npc_ancestral_wolf();
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new npc_wounded_blood_elf();
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new npc_colonel_jules();
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new npc_barada();
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new npc_magister_aledis();
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