Core/Spells: Rename more SpellAttr9 to official names

(cherry picked from commit 9d4047a3be)
This commit is contained in:
Shauren
2024-06-14 13:37:35 +02:00
committed by Ovahlord
parent cc5c68df1e
commit 2cfccad14f
4 changed files with 10 additions and 10 deletions

View File

@@ -3799,7 +3799,7 @@ uint32 SpellInfo::CalcCastTime(Spell* spell /*= nullptr*/) const
if (spell)
spell->GetCaster()->ModSpellCastTime(this, castTime, spell);
if (HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !IsAutoRepeatRangedSpell() && !HasAttribute(SPELL_ATTR9_AIMED_SHOT))
if (HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !IsAutoRepeatRangedSpell() && !HasAttribute(SPELL_ATTR9_COOLDOWN_IGNORES_RANGED_WEAPON))
castTime += 500;
return (castTime > 0) ? uint32(castTime) : 0;