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Scripts/Commands: Fix guid usage and enhance commands
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists. - Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched - Change atoi to atoul when receiving lowguids as string or other uint32 values - Use ObjectGuid::LowType instead of uint32 for lowguid type - Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command - Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see) - Allow spawntimesecs to be negative when spawning a gameobject - Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match) - Update .gob turn documentation to tell about possibility to provide orientation in command - Correct the types in .gob add command result trinity_string - Correct the creature search for .npc del - Change .event to .event info - Add .go offset command - Remove the .go command for empty string (no subcommand given) because it just used .go xyz - Extend .gob info to show size, faction, flags and model dimensions - Remove some unnecessary casts - Document .wp show better (first and last were not documented) - Insert spawnid to .wp show info error message - Fix spawntime printing for .gobject target - Fix guid targetting for .npc set movetype - Fix query by spawnid for .wp show info - Fix deleting of existing waypoints when twice doing the command .wp show on - Fix deleting of existing waypoints when doing the command .wp show off - Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
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@@ -900,22 +900,31 @@ GameObject* ChatHandler::GetNearbyGameObject()
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return obj;
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}
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GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry)
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GameObject* ChatHandler::GetObjectFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid)
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{
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if (!m_session)
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return nullptr;
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auto bounds = m_session->GetPlayer()->GetMap()->GetGameObjectBySpawnIdStore().equal_range(lowguid);
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if (bounds.first != bounds.second)
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return bounds.first->second;
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return nullptr;
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}
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Player* pl = m_session->GetPlayer();
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GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HighGuid::GameObject, entry, lowguid));
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if (!obj && sObjectMgr->GetGOData(lowguid)) // guid is DB guid of object
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Creature* ChatHandler::GetCreatureFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid)
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{
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if (!m_session)
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return nullptr;
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// Select the first alive creature or a dead one if not found
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Creature* creature = nullptr;
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auto bounds = m_session->GetPlayer()->GetMap()->GetCreatureBySpawnIdStore().equal_range(lowguid);
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for (auto it = bounds.first; it != bounds.second; ++it)
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{
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auto bounds = pl->GetMap()->GetGameObjectBySpawnIdStore().equal_range(lowguid);
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if (bounds.first != bounds.second)
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obj = bounds.first->second;
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creature = it->second;
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if (it->second->IsAlive())
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break;
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}
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return obj;
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return creature;
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}
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enum SpellLinkType
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@@ -1005,9 +1014,9 @@ GameTele const* ChatHandler::extractGameTeleFromLink(char* text)
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enum GuidLinkType
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{
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SPELL_LINK_PLAYER = 0, // must be first for selection in not link case
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SPELL_LINK_CREATURE = 1,
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SPELL_LINK_GAMEOBJECT = 2
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GUID_LINK_PLAYER = 0, // must be first for selection in not link case
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GUID_LINK_CREATURE = 1,
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GUID_LINK_GAMEOBJECT = 2
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};
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static char const* const guidKeys[] =
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@@ -1018,7 +1027,7 @@ static char const* const guidKeys[] =
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nullptr
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};
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ObjectGuid ChatHandler::extractGuidFromLink(char* text)
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ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& guidHigh)
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{
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int type = 0;
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@@ -1027,46 +1036,41 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
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// |color|Hplayer:name|h[name]|h|r
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char* idS = extractKeyFromLink(text, guidKeys, &type);
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if (!idS)
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return ObjectGuid::Empty;
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return 0;
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switch (type)
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{
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case SPELL_LINK_PLAYER:
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case GUID_LINK_PLAYER:
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{
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guidHigh = HighGuid::Player;
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std::string name = idS;
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if (!normalizePlayerName(name))
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return ObjectGuid::Empty;
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return 0;
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if (Player* player = ObjectAccessor::FindPlayerByName(name))
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return player->GetGUID();
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return player->GetGUID().GetCounter();
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if (ObjectGuid guid = sWorld->GetCharacterGuidByName(name))
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return guid;
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return guid.GetCounter();
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return ObjectGuid::Empty;
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return 0;
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}
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case SPELL_LINK_CREATURE:
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case GUID_LINK_CREATURE:
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{
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guidHigh = HighGuid::Unit;
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ObjectGuid::LowType lowguid = atoul(idS);
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if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
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return ObjectGuid(HighGuid::Unit, data->id, lowguid);
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else
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return ObjectGuid::Empty;
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return lowguid;
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}
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case SPELL_LINK_GAMEOBJECT:
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case GUID_LINK_GAMEOBJECT:
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{
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guidHigh = HighGuid::GameObject;
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ObjectGuid::LowType lowguid = atoul(idS);
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if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
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return ObjectGuid(HighGuid::GameObject, data->id, lowguid);
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else
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return ObjectGuid::Empty;
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return lowguid;
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}
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}
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// unknown type?
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return ObjectGuid::Empty;
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return 0;
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}
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std::string ChatHandler::extractPlayerNameFromLink(char* text)
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