diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e9ab64f87d4..001993201e0 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2069,7 +2069,8 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) unitList.remove(m_targets.getUnitTarget()); Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); - } + }else if(m_spellInfo->Id == 27285) // Seed of Corruption proc spell + unitList.remove(m_targets.getUnitTarget()); for(std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) AddUnitTarget(*itr, i); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 752248d7b26..86811c52a66 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5467,6 +5467,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu // Seed of Corruption if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) { + if(procSpell && procSpell->Id == 27285) + return false; Modifier* mod = triggeredByAura->GetModifier(); // if damage is more than need or target die from damage deal finish spell if( mod->m_amount <= damage || GetHealth() <= damage )