From 2d78058a19990bc015673a56c1fdcdddd2fe3cd1 Mon Sep 17 00:00:00 2001 From: funjoker Date: Tue, 22 Jun 2021 23:42:12 +0200 Subject: [PATCH] Core/Packets: Remove incorrect if clause blocking InCompleteEmote being sent --- src/server/game/Entities/Creature/GossipDef.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index dfa981a1704..e726cc1ddff 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -547,11 +547,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU packet.CompletionText = requestItemsText; packet.QuestID = quest->GetQuestId(); packet.QuestGiverGUID = npcGUID; - - // There are no delays in any 4.x quest sniffs sent so we skip them and send them as 0 - if (canComplete) - packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote(); - + packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote(); packet.AutoLaunched = autoLaunched; packet.QuestFlags = quest->GetFlags(); packet.SuggestPartyMembers = quest->GetSuggestedPlayers();