Scripts/Instances: Complete rewrite of the boundary system.

- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
This commit is contained in:
treeston
2015-12-20 13:28:16 +01:00
parent 60e3127714
commit 2da458c56d
134 changed files with 985 additions and 533 deletions

View File

@@ -96,6 +96,13 @@ void InstanceScript::SetHeaders(std::string const& dataHeaders)
headers.push_back(header);
}
void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
{
for (BossBoundaryEntry entry : data)
if (entry.bossId < bosses.size())
bosses[entry.bossId].boundary.insert(entry.boundary);
}
void InstanceScript::LoadMinionData(const MinionData* data)
{
while (data->entry)
@@ -113,7 +120,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
while (data->entry)
{
if (data->bossId < bosses.size())
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary))));
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type)));
++data;
}
@@ -236,28 +243,6 @@ void InstanceScript::AddDoor(GameObject* door, bool add)
if (add)
{
data.bossInfo->door[data.type].insert(door->GetGUID());
switch (data.boundary)
{
default:
case BOUNDARY_NONE:
break;
case BOUNDARY_N:
case BOUNDARY_S:
data.bossInfo->boundary[data.boundary] = door->GetPositionX();
break;
case BOUNDARY_E:
case BOUNDARY_W:
data.bossInfo->boundary[data.boundary] = door->GetPositionY();
break;
case BOUNDARY_NW:
case BOUNDARY_SE:
data.bossInfo->boundary[data.boundary] = door->GetPositionX() + door->GetPositionY();
break;
case BOUNDARY_NE:
case BOUNDARY_SW:
data.bossInfo->boundary[data.boundary] = door->GetPositionX() - door->GetPositionY();
break;
}
}
else
data.bossInfo->door[data.type].erase(door->GetGUID());