Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.

Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;

(cherry picked from commit 74af880217)
This commit is contained in:
treeston
2017-07-09 02:07:29 +02:00
committed by Shauren
parent befbfbb655
commit 2dfafa69eb
82 changed files with 294 additions and 203 deletions

View File

@@ -250,7 +250,7 @@ public:
{
summon->SetVisible(false);
summon->SetReactState(REACT_PASSIVE);
summon->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
summon->SetImmuneToPC(true);
}
return false;
}