mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
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@@ -57,7 +57,7 @@ bool InstanceData::IsEncounterInProgress() const
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void InstanceData::LoadMinionData(const MinionData *data)
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{
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while(data->entry)
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while (data->entry)
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{
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if (data->bossId < bosses.size())
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minions.insert(std::make_pair(data->entry, MinionInfo(&bosses[data->bossId])));
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@@ -69,7 +69,7 @@ void InstanceData::LoadMinionData(const MinionData *data)
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void InstanceData::LoadDoorData(const DoorData *data)
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{
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while(data->entry)
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while (data->entry)
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{
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if (data->bossId < bosses.size())
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doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary))));
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