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https://github.com/TrinityCore/TrinityCore.git
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Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
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@@ -558,7 +558,7 @@ void PoolHandler::LoadFromDB()
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SearchPair p(guid, pool_id);
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mGameobjectSearchMap.insert(p);
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u gameobject in pools", count );
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}
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@@ -625,7 +625,7 @@ void PoolHandler::LoadFromDB()
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SearchPair p(child_pool_id, mother_pool_id);
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mPoolSearchMap.insert(p);
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} while( result->NextRow() );
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} while ( result->NextRow() );
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// Now check for circular reference
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for (uint16 i=0; i<max_pool_id; ++i)
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