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Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
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@@ -62,7 +62,7 @@ void SummonList::DespawnEntry(uint32 entry)
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void SummonList::DespawnAll()
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{
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while(!empty())
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while (!empty())
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{
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Creature *summon = Unit::GetCreature(*m_creature, *begin());
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if(!summon)
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