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[8354] Update kill credit for normal creature entry including heroic case. Author: VladimirMangos
--HG-- branch : trunk
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@@ -663,9 +663,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if(cInfo && cInfo->lootid)
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pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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// some critters required for quests
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// some critters required for quests (need normal entry instead possible heroic in any cases)
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if(GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->KilledMonster(cInfo ,pVictim->GetGUID());
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if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
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((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
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}
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else
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pVictim->ModifyHealth(- (int32)damage);
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