*Allow ItemExpire events to be scripted.

*Add .debug itemexpire command
*Add script for Disgusting Jar and Mysterious Egg - original patch by Elron.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-04 01:44:14 +02:00
parent 29c9d709b9
commit 2e34af64cf
15 changed files with 91 additions and 7 deletions

View File

@@ -79,6 +79,7 @@ bool LoadScriptingModule(char const* libName)
||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" ))
||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
||!(testScript->ItemUse =(scriptCallItemUse )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
||!(testScript->ItemExpire =(scriptCallItemExpire )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemExpire" ))
||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" ))
||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" ))
||!(testScript->EffectDummyItem =(scriptCallEffectDummyItem )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem" ))