Core/Unit: Make HandleEmoteCommand typesafe (#25249)

* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter

* Scripts/HoR: Fix wrong emote during escape event

* Core/Unit: Make improve type safety of HandleEmoteCommand

Change argument type to the expected enum type Emote

* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE

UNIT_NPC_EMOTESTATE is no flag field

(cherry picked from commit 6c7837f947)
This commit is contained in:
Peter Keresztes Schmidt
2020-08-15 15:29:43 +02:00
committed by Shauren
parent 595e89e02b
commit 2e3c612c80
19 changed files with 48 additions and 72 deletions

View File

@@ -79,6 +79,7 @@ struct SceneTemplate;
enum BattlegroundTypeId : uint32;
enum Difficulty : uint8;
enum DuelCompleteType : uint8;
enum Emote : uint32;
enum QuestStatus : uint8;
enum RemoveMethod : uint8;
enum ShutdownExitCode : uint32;