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Merge branch 'master' into 4.3.4
Conflicts: src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/WorldSession.h
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@@ -1581,12 +1581,12 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
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}
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LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
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LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr);
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if (Group* group = owner->GetGroup())
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if (Map const* map = owner->GetMap())
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if (group->isLFGGroup())
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if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
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if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
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if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
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if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
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if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
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return; // in correct dungeon
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