Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSession.h
This commit is contained in:
Spp
2012-10-19 14:24:11 +02:00
29 changed files with 2214 additions and 1706 deletions

View File

@@ -1581,12 +1581,12 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
}
LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr);
if (Group* group = owner->GetGroup())
if (Map const* map = owner->GetMap())
if (group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon