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*Move move and remove obj from world update to map update.
--HG-- branch : trunk
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@@ -1616,7 +1616,7 @@ void World::Update(time_t diff)
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/// </ul>
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///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
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MapManager::Instance().DoDelayedMovesAndRemoves();
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//MapManager::Instance().DoDelayedMovesAndRemoves();
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// update the instance reset times
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sInstanceSaveManager.Update();
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