From 2f30a9986c9408535461c004b5255e7f76078d4b Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 26 Feb 2020 21:06:39 +0100 Subject: [PATCH] Tools/MMaps: Fix strange paths in Blackfathom Deeps Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast. (cherry picked from commit 3b0a89a2ea76157156c03262bc86f024a1d4ca57) --- src/tools/mmaps_generator/MapBuilder.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index bccd0291115..f75d571046c 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -997,8 +997,14 @@ namespace MMAP { // Blade's Edge Arena case 562: + // This allows to walk on the ropes to the pillars config.walkableRadius = 0; break; + // Blackfathom Deeps + case 48: + // Reduce the chance to have underground levels + config.ch *= 2; + break; default: break; }