From 2f6f449b10fc02d2b9218312bbbaa0ffc80f3104 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 17 Jun 2019 00:33:54 +0200 Subject: [PATCH] Core/Transports: use getMSTime for at the correct places --- src/server/game/Entities/Transport/Transport.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 24a41766525..06dc5baa032 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -206,7 +206,7 @@ bool Transport::Create(ObjectGuid::LowType guidlow, uint32 entry, Map* map, uint _isDynamicTransport = m_goValue.Transport.StopFrames->empty(); - uint32 pathProgress = GameTime::GetGameTimeMS(); + uint32 pathProgress = getMSTime(); if (m_goValue.Transport.AnimationInfo) pathProgress -= pathProgress % GetTransportPeriod(); @@ -366,7 +366,7 @@ void Transport::Update(uint32 diff) } } - SetPathProgress(GameTime::GetGameTimeMS() + GetCurrentTransportTime()); + SetPathProgress(getMSTime() + GetCurrentTransportTime()); RelocateToProgress(GetCurrentTransportTime()); }