diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index dbeb7407031..04e90d2083b 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1648,7 +1648,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b } // check UNIT_FLAG_NON_ATTACKABLE flag - a player can cast spells on his pet (or other controlled unit) though in any state - if (target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID()) + if (!IsPositive() && target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID()) { // any unattackable target skipped if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))