diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index f4fff639fc3..8a0c9f9ae0c 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -1282,8 +1282,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: - if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->Asset.SkillID)) - SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer); + if (uint32 skillStep = referencePlayer->GetSkillStep(achievementCriteria->Asset.SkillID)) + SetCriteriaProgress(achievementCriteria, skillStep, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer); @@ -1618,7 +1618,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achi case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: - return progress->counter >= (achievementCriteria->Amount * 75); + return progress->counter >= achievementCriteria->Amount; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: return progress->counter >= 9000; case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: