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Core/AI: AreaBoundary refactor
- Added an auxiliary function IsInBounds to base CreatureAI - Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
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@@ -120,7 +120,7 @@ void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
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{
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for (BossBoundaryEntry const& entry : data)
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if (entry.BossId < bosses.size())
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bosses[entry.BossId].boundary.insert(entry.Boundary);
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bosses[entry.BossId].boundary.push_back(entry.Boundary);
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}
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void InstanceScript::LoadMinionData(const MinionData* data)
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