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*Add Dual Spec support, original by EnderGT, thanks to Thyros and XTElite1 for helping me test :)
--HG-- branch : trunk
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@@ -225,8 +225,8 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
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&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
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&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
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&Spell::EffectNULL, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
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&Spell::EffectNULL, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
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&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
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&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
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};
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void Spell::EffectNULL(uint32 /*i*/)
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@@ -6935,3 +6935,19 @@ void Spell::EffectPlayMusic(uint32 i)
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((Player*)unitTarget)->GetSession()->SendPacket(&data);
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}
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void Spell::EffectSpecCount(uint32 /*eff_idx*/)
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{
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if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)unitTarget)->UpdateSpecCount(damage);
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}
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void Spell::EffectActivateSpec(uint32 /*eff_idx*/)
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{
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if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)unitTarget)->ActivateSpec(damage-1); // damage is 1 or 2, spec is 0 or 1
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}
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