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*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
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@@ -1718,6 +1718,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
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mask = SUMMON_MASK_PUPPET;
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else if(properties->Type == SUMMON_TYPE_MINIPET)
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mask = SUMMON_MASK_MINION;
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else if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
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mask = SUMMON_MASK_GUARDIAN;
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}
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uint32 phase = PHASEMASK_NORMAL, team = 0;
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