*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)

*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-22 17:10:30 +02:00
parent a00473d795
commit 2ff21d4cef
30 changed files with 278 additions and 54 deletions

View File

@@ -1718,6 +1718,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
mask = SUMMON_MASK_PUPPET;
else if(properties->Type == SUMMON_TYPE_MINIPET)
mask = SUMMON_MASK_MINION;
else if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
mask = SUMMON_MASK_GUARDIAN;
}
uint32 phase = PHASEMASK_NORMAL, team = 0;