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Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG-- branch : trunk
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@@ -3853,6 +3853,20 @@ void SpellMgr::LoadSpellCustomAttr()
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spellInfo->EffectRadiusIndex[0] = 12;
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count++;
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break;
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case 18500: // Wing Buffet
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case 33086: // Wild Bite
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case 49749: // Piercing Blow
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case 53454: // Impale
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case 59446: // Impale
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case 62383: // Shatter
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case 64777: // Machine Gun
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case 65239: // Machine Gun
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case 65919: // Pursuing Spikes
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case 69293: // Wing Buffet
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case 74439: // Machine Gun
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mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR;
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count++;
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break;
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default:
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break;
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}
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