Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-18 19:26:07 +02:00
parent b8a613647f
commit 2ffe785765
6 changed files with 42 additions and 9 deletions

View File

@@ -3853,6 +3853,20 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectRadiusIndex[0] = 12;
count++;
break;
case 18500: // Wing Buffet
case 33086: // Wild Bite
case 49749: // Piercing Blow
case 53454: // Impale
case 59446: // Impale
case 62383: // Shatter
case 64777: // Machine Gun
case 65239: // Machine Gun
case 65919: // Pursuing Spikes
case 69293: // Wing Buffet
case 74439: // Machine Gun
mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR;
count++;
break;
default:
break;
}