From 305233301fbd8f47a359db180fccb46eaacea268 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 18 Mar 2018 00:05:13 +0100 Subject: [PATCH] Core/Player: fixed loading correct pvp kill stats fields to avoid corrupted db data --- src/server/game/Entities/Player/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9205cfa4c32..e87e4e9e9d6 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17440,9 +17440,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } _LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY)); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[40].GetUInt32()); - SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[41].GetUInt16()); - SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[42].GetUInt16()); + SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[45].GetUInt32()); + SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[46].GetUInt16()); + SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[47].GetUInt16()); _LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES)); _LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));