[svn] *** Source: MaNGOS ***

* Fixed english spelling in src/game/WorldSocket.h/cpp. Author: Derex
* [240_world.sql] Create new command .senditems and remove from moderator level command .sendmail possibility send items. Author: Vladimir
* Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player. Author: fredi
* Correctly apply taken damage debufs/bonuses in cases non-physical melee damage. Author: Frankir
* Fix a crash in add friend/ignore callback. (check if player still logged in). Author: Hunuza
* Better args checking in .sendmoney command. Author: Vladimir

--HG--
branch : trunk
This commit is contained in:
visagalis
2008-11-14 17:50:48 -06:00
parent 053b671cb5
commit 3085e66b96
9 changed files with 296 additions and 116 deletions

View File

@@ -462,20 +462,20 @@ int WorldSocket::handle_input_missing_data (void)
{
if (m_Header.space () > 0)
{
//need to recieve the header
//need to receive the header
const size_t to_header = (message_block.length () > m_Header.space () ? m_Header.space () : message_block.length ());
m_Header.copy (message_block.rd_ptr (), to_header);
message_block.rd_ptr (to_header);
if (m_Header.space () > 0)
{
//couldn't recieve the whole header this time
// Couldn't receive the whole header this time
ACE_ASSERT (message_block.length () == 0);
errno = EWOULDBLOCK;
return -1;
}
//we just recieved nice new header
// We just received nice new header
if (handle_input_header () == -1)
{
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
@@ -484,16 +484,16 @@ int WorldSocket::handle_input_missing_data (void)
}
// Its possible on some error situations that this happens
// for example on closing when epoll recieves more chunked data and stuff
// for example on closing when epoll receives more chunked data and stuff
// hope this is not hack ,as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog.outError ("Forsing close on input m_RecvWPct = NULL");
sLog.outError ("Forcing close on input m_RecvWPct = NULL");
errno = EINVAL;
return -1;
}
// We have full readed header, now check the data payload
// We have full read header, now check the data payload
if (m_RecvPct.space () > 0)
{
//need more data in the payload
@@ -503,14 +503,14 @@ int WorldSocket::handle_input_missing_data (void)
if (m_RecvPct.space () > 0)
{
//couldn't recieve the whole data this time
//couldn't receive the whole data this time
ACE_ASSERT (message_block.length () == 0);
errno = EWOULDBLOCK;
return -1;
}
}
//just recieved fresh new payload
//just received fresh new payload
if (handle_input_payload () == -1)
{
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
@@ -572,7 +572,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
if (closing_)
return -1;
// dump recieved packet
// Dump received packet
if (sWorldLog.LogWorld ())
{
sWorldLog.Log ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n",
@@ -637,7 +637,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethreaded, have this in mind ...
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed;
uint32 unk2;
@@ -929,7 +929,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
if (m_Session && m_Session->GetSecurity () == SEC_PLAYER)
{
sLog.outError ("WorldSocket::HandlePing: Player kicked for "
"overspeeded pings adress = %s",
"over-speed pings address = %s",
GetRemoteAddress ().c_str ());
return -1;
@@ -950,7 +950,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
{
sLog.outError ("WorldSocket::HandlePing: peer sent CMSG_PING, "
"but is not authenticated or got recently kicked,"
" adress = %s",
" address = %s",
GetRemoteAddress ().c_str ());
return -1;
}