From 30ac4f537774c7d36b75fa260acea884f307b8f9 Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 16 Jun 2017 22:28:41 +0200 Subject: [PATCH] Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.) --- .../Movement/MovementGenerators/HomeMovementGenerator.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 6bd2ba9377b..27ff0244e85 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -82,7 +82,11 @@ void HomeMovementGenerator::DoFinalize(Creature* owner) owner->SetWalk(true); owner->LoadCreaturesAddon(); owner->AI()->JustReachedHome(); - owner->SetSpawnHealth(); + if (owner->isRegeneratingHealth() && (owner->IsDungeonBoss() || owner->isWorldBoss())) + { + owner->SetFullHealth(); + owner->SetPower(POWER_MANA, owner->GetMaxPower(POWER_MANA)); + } } }