*Fix usage of EffectValueMultiplier in spell code.

*Remove some obsolete code from spell class.
*Rename some spellmod and dbc column names to be more accurate.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-26 19:07:55 +02:00
parent 3c027962ba
commit 30d31ca40a
10 changed files with 73 additions and 162 deletions

View File

@@ -600,7 +600,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
// converts each extra point of energy into ($f1+$AP/410) additional damage
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
float multiple = ap / 410 + m_spellInfo->EffectDamageMultiplier[effect_idx];
int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
damage += int32(energy * multiple);
damage += int32(m_caster->ToPlayer()->GetComboPoints() * ap * 7 / 100);
@@ -1511,7 +1511,7 @@ void Spell::EffectDummy(uint32 i)
if (rage > 300)
rage = 300;
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
bp = damage+int32(rage * m_spellInfo->EffectDamageMultiplier[i] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
break;
}
@@ -1679,7 +1679,7 @@ void Spell::EffectDummy(uint32 i)
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
{
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
int32 bp = int32(count * m_caster->CountPctFromMaxHealth(m_spellInfo->DmgMultiplier[0]));
int32 bp = int32(count * m_caster->CountPctFromMaxHealth(m_spellInfo->EffectDamageMultiplier[0]));
// Improved Death Strike
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
bp = int32(bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f);
@@ -2337,48 +2337,29 @@ void Spell::EffectPowerDrain(uint32 i)
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]);
Powers powerType = Powers(m_spellInfo->EffectMiscValue[i]);
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (unitTarget->getPowerType() != drain_power)
return;
if (damage < 0)
if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
return;
uint32 curPower = unitTarget->GetPower(drain_power);
//add spell damage bonus
damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
// add spell damage bonus
damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage;
if (drain_power == POWER_MANA)
if (powerType == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage;
if (curPower < power)
new_damage = curPower;
else
new_damage = power;
unitTarget->ModifyPower(drain_power,-new_damage);
int32 newDamage = unitTarget->ModifyPower(powerType, -int32(power));
// Don`t restore from self drain
if (drain_power == POWER_MANA && m_caster != unitTarget)
if (m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
if (manaMultiplier == 0)
manaMultiplier = 1;
float gainMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, i, m_originalCaster, this);
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 gain = int32(newDamage * gainMultiplier);
int32 gain = int32(new_damage * manaMultiplier);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, powerType);
}
}
@@ -2407,50 +2388,34 @@ void Spell::EffectPowerBurn(uint32 i)
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]);
Powers powerType = Powers(m_spellInfo->EffectMiscValue[i]);
if (!unitTarget)
if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
return;
if (!unitTarget->isAlive())
return;
if (unitTarget->getPowerType() != powertype)
return;
if (damage < 0)
return;
//Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->ManaCostPercentage)
{
int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
damage = unitTarget->GetMaxPower(powertype) * damage / 100;
int32 maxdamage = m_caster->GetMaxPower(powerType) * damage * 2 / 100;
damage = unitTarget->GetMaxPower(powerType) * damage / 100;
if (damage > maxdamage) damage = maxdamage;
}
int32 curPower = int32(unitTarget->GetPower(powertype));
int32 power = damage;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powertype == POWER_MANA)
if (powerType == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage = (curPower < power) ? curPower : power;
int32 newDamage = unitTarget->ModifyPower(powerType, -power);
unitTarget->ModifyPower(powertype, -new_damage);
float multiplier = m_spellInfo->EffectMultipleValue[i];
// NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
float dmgMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, i, m_originalCaster, this);
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
newDamage = int32(newDamage * dmgMultiplier);
new_damage = int32(new_damage*multiplier);
//m_damage+=new_damage; should not apply spell bonus
//TODO: no log
//unitTarget->ModifyHealth(-new_damage);
if (m_originalCaster)
m_originalCaster->DealDamage(unitTarget, new_damage);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR);
m_originalCaster->DealDamage(unitTarget, newDamage);
}
void Spell::EffectHeal(uint32 /*i*/)
@@ -2614,45 +2579,25 @@ void Spell::EffectHealMechanical(uint32 /*i*/)
void Spell::EffectHealthLeech(uint32 i)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (damage < 0)
if (!unitTarget || !unitTarget->isAlive() || damage < 0)
return;
sLog.outDebug("HealthLeech :%i", damage);
float multiplier = m_spellInfo->EffectMultipleValue[i];
float healMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, i, m_originalCaster, this);
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
// Do not apply multiplier to damage if it's Death Coil
int32 new_damage;
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000 ||
m_spellInfo->Id == 72409 || m_spellInfo->Id == 72447 || // ...or Deathbringer Saurfang's Rune of Blood
m_spellInfo->Id == 72448 || m_spellInfo->Id == 72449)
new_damage = damage;
else
new_damage = int32(damage * multiplier);
int32 newDamage = int32(damage * healMultiplier);
uint32 curHealth = unitTarget->GetHealth();
new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
if (int32(curHealth) < new_damage)
new_damage = curHealth;
newDamage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, newDamage);
if (int32(curHealth) < newDamage)
newDamage = curHealth;
if (m_caster->isAlive())
{
// Insead add it just to healing if it's Death Coil
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
new_damage = int32(new_damage*multiplier);
new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
m_caster->DealHeal(m_caster, uint32(new_damage), m_spellInfo);
newDamage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, newDamage, HEAL);
m_caster->DealHeal(m_caster, uint32(newDamage), m_spellInfo);
}
// m_healthLeech+=tmpvalue;
// m_damage+=new_damage;
}
void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)