mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
*Fix usage of EffectValueMultiplier in spell code.
*Remove some obsolete code from spell class. *Rename some spellmod and dbc column names to be more accurate. --HG-- branch : trunk
This commit is contained in:
@@ -600,7 +600,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
|
||||
{
|
||||
// converts each extra point of energy into ($f1+$AP/410) additional damage
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
||||
float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
|
||||
float multiple = ap / 410 + m_spellInfo->EffectDamageMultiplier[effect_idx];
|
||||
int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
|
||||
damage += int32(energy * multiple);
|
||||
damage += int32(m_caster->ToPlayer()->GetComboPoints() * ap * 7 / 100);
|
||||
@@ -1511,7 +1511,7 @@ void Spell::EffectDummy(uint32 i)
|
||||
if (rage > 300)
|
||||
rage = 300;
|
||||
|
||||
bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
|
||||
bp = damage+int32(rage * m_spellInfo->EffectDamageMultiplier[i] +
|
||||
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
|
||||
break;
|
||||
}
|
||||
@@ -1679,7 +1679,7 @@ void Spell::EffectDummy(uint32 i)
|
||||
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
|
||||
{
|
||||
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
|
||||
int32 bp = int32(count * m_caster->CountPctFromMaxHealth(m_spellInfo->DmgMultiplier[0]));
|
||||
int32 bp = int32(count * m_caster->CountPctFromMaxHealth(m_spellInfo->EffectDamageMultiplier[0]));
|
||||
// Improved Death Strike
|
||||
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
|
||||
bp = int32(bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f);
|
||||
@@ -2337,48 +2337,29 @@ void Spell::EffectPowerDrain(uint32 i)
|
||||
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
|
||||
return;
|
||||
|
||||
Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]);
|
||||
Powers powerType = Powers(m_spellInfo->EffectMiscValue[i]);
|
||||
|
||||
if (!unitTarget)
|
||||
return;
|
||||
if (!unitTarget->isAlive())
|
||||
return;
|
||||
if (unitTarget->getPowerType() != drain_power)
|
||||
return;
|
||||
if (damage < 0)
|
||||
if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
|
||||
return;
|
||||
|
||||
uint32 curPower = unitTarget->GetPower(drain_power);
|
||||
|
||||
//add spell damage bonus
|
||||
damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
|
||||
// add spell damage bonus
|
||||
damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
||||
uint32 power = damage;
|
||||
if (drain_power == POWER_MANA)
|
||||
if (powerType == POWER_MANA)
|
||||
power -= unitTarget->GetSpellCritDamageReduction(power);
|
||||
|
||||
int32 new_damage;
|
||||
if (curPower < power)
|
||||
new_damage = curPower;
|
||||
else
|
||||
new_damage = power;
|
||||
|
||||
unitTarget->ModifyPower(drain_power,-new_damage);
|
||||
int32 newDamage = unitTarget->ModifyPower(powerType, -int32(power));
|
||||
|
||||
// Don`t restore from self drain
|
||||
if (drain_power == POWER_MANA && m_caster != unitTarget)
|
||||
if (m_caster != unitTarget)
|
||||
{
|
||||
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
|
||||
if (manaMultiplier == 0)
|
||||
manaMultiplier = 1;
|
||||
float gainMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, i, m_originalCaster, this);
|
||||
|
||||
if (Player *modOwner = m_caster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
|
||||
int32 gain = int32(newDamage * gainMultiplier);
|
||||
|
||||
int32 gain = int32(new_damage * manaMultiplier);
|
||||
|
||||
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA);
|
||||
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, powerType);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2407,50 +2388,34 @@ void Spell::EffectPowerBurn(uint32 i)
|
||||
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
|
||||
return;
|
||||
|
||||
Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]);
|
||||
Powers powerType = Powers(m_spellInfo->EffectMiscValue[i]);
|
||||
|
||||
if (!unitTarget)
|
||||
if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
|
||||
return;
|
||||
if (!unitTarget->isAlive())
|
||||
return;
|
||||
if (unitTarget->getPowerType() != powertype)
|
||||
return;
|
||||
if (damage < 0)
|
||||
return;
|
||||
|
||||
//Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
|
||||
|
||||
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
|
||||
if (m_spellInfo->ManaCostPercentage)
|
||||
{
|
||||
int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
|
||||
damage = unitTarget->GetMaxPower(powertype) * damage / 100;
|
||||
int32 maxdamage = m_caster->GetMaxPower(powerType) * damage * 2 / 100;
|
||||
damage = unitTarget->GetMaxPower(powerType) * damage / 100;
|
||||
if (damage > maxdamage) damage = maxdamage;
|
||||
}
|
||||
|
||||
int32 curPower = int32(unitTarget->GetPower(powertype));
|
||||
|
||||
int32 power = damage;
|
||||
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
||||
if (powertype == POWER_MANA)
|
||||
if (powerType == POWER_MANA)
|
||||
power -= unitTarget->GetSpellCritDamageReduction(power);
|
||||
|
||||
int32 new_damage = (curPower < power) ? curPower : power;
|
||||
int32 newDamage = unitTarget->ModifyPower(powerType, -power);
|
||||
|
||||
unitTarget->ModifyPower(powertype, -new_damage);
|
||||
float multiplier = m_spellInfo->EffectMultipleValue[i];
|
||||
// NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
|
||||
float dmgMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, i, m_originalCaster, this);
|
||||
|
||||
if (Player *modOwner = m_caster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
|
||||
newDamage = int32(newDamage * dmgMultiplier);
|
||||
|
||||
new_damage = int32(new_damage*multiplier);
|
||||
//m_damage+=new_damage; should not apply spell bonus
|
||||
//TODO: no log
|
||||
//unitTarget->ModifyHealth(-new_damage);
|
||||
if (m_originalCaster)
|
||||
m_originalCaster->DealDamage(unitTarget, new_damage);
|
||||
|
||||
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR);
|
||||
m_originalCaster->DealDamage(unitTarget, newDamage);
|
||||
}
|
||||
|
||||
void Spell::EffectHeal(uint32 /*i*/)
|
||||
@@ -2614,45 +2579,25 @@ void Spell::EffectHealMechanical(uint32 /*i*/)
|
||||
|
||||
void Spell::EffectHealthLeech(uint32 i)
|
||||
{
|
||||
if (!unitTarget)
|
||||
return;
|
||||
if (!unitTarget->isAlive())
|
||||
return;
|
||||
|
||||
if (damage < 0)
|
||||
if (!unitTarget || !unitTarget->isAlive() || damage < 0)
|
||||
return;
|
||||
|
||||
sLog.outDebug("HealthLeech :%i", damage);
|
||||
|
||||
float multiplier = m_spellInfo->EffectMultipleValue[i];
|
||||
float healMultiplier = SpellMgr::CalculateSpellEffectValueMultiplier(m_spellInfo, i, m_originalCaster, this);
|
||||
|
||||
if (Player *modOwner = m_caster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
|
||||
|
||||
// Do not apply multiplier to damage if it's Death Coil
|
||||
int32 new_damage;
|
||||
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000 ||
|
||||
m_spellInfo->Id == 72409 || m_spellInfo->Id == 72447 || // ...or Deathbringer Saurfang's Rune of Blood
|
||||
m_spellInfo->Id == 72448 || m_spellInfo->Id == 72449)
|
||||
new_damage = damage;
|
||||
else
|
||||
new_damage = int32(damage * multiplier);
|
||||
int32 newDamage = int32(damage * healMultiplier);
|
||||
|
||||
uint32 curHealth = unitTarget->GetHealth();
|
||||
new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
|
||||
if (int32(curHealth) < new_damage)
|
||||
new_damage = curHealth;
|
||||
newDamage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, newDamage);
|
||||
if (int32(curHealth) < newDamage)
|
||||
newDamage = curHealth;
|
||||
|
||||
if (m_caster->isAlive())
|
||||
{
|
||||
// Insead add it just to healing if it's Death Coil
|
||||
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
|
||||
new_damage = int32(new_damage*multiplier);
|
||||
new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
|
||||
m_caster->DealHeal(m_caster, uint32(new_damage), m_spellInfo);
|
||||
newDamage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, newDamage, HEAL);
|
||||
m_caster->DealHeal(m_caster, uint32(newDamage), m_spellInfo);
|
||||
}
|
||||
// m_healthLeech+=tmpvalue;
|
||||
// m_damage+=new_damage;
|
||||
}
|
||||
|
||||
void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
|
||||
|
||||
Reference in New Issue
Block a user