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*Fix usage of EffectValueMultiplier in spell code.
*Remove some obsolete code from spell class. *Rename some spellmod and dbc column names to be more accurate. --HG-- branch : trunk
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@@ -368,24 +368,6 @@ public:
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{
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boss_headless_horsemanAI(Creature *c) : ScriptedAI(c)
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{
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SpellEntry *confl = GET_SPELL(SPELL_CONFLAGRATION);
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if (confl)
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{
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confl->EffectApplyAuraName[0] = SPELL_AURA_PERIODIC_DAMAGE_PERCENT;
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confl->EffectBasePoints[0] = 10;
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//confl->EffectBaseDice[0] = 10;
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confl->DmgMultiplier[0] = 1;
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}
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/*
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if (SpellEntry *confl = GET_SPELL(SPELL_CONFLAGRATION))
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confl->EffectTriggerSpell[1] = 22587;
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if (SpellEntry *speed = GET_SPELL(22587))
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{
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speed->Effect[1] = SPELL_EFFECT_APPLY_AURA;
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speed->EffectApplyAuraName[1] = SPELL_AURA_MOD_CONFUSE;
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}
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*/
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pInstance = c->GetInstanceScript();
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}
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