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Core/Spells: Implemented SPELL_EFFECT_RESURRECT_WITH_AURA (effect number 172)
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@@ -92,7 +92,7 @@ public:
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FlyBackTimer = 4500;
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break;
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case 2:
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if (!player->isRessurectRequested())
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if (!player->IsRessurectRequested())
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
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DoCast(player, SPELL_REVIVE, true);
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