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*Fix the lurker below. Thanks to rat.
--HG-- branch : trunk
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@@ -57,14 +57,14 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
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float angle = owner.GetOrientation();
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if(m_direction == ROTATE_DIRECTION_LEFT)
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{
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angle += diff / m_duration * M_PI * 2;
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if(angle >= M_PI * 2 ) angle = 0;
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angle += (float)diff * M_PI * 2 / m_maxDuration;
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while(angle >= M_PI * 2 ) angle -= M_PI * 2;
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}
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else
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{
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angle -= diff / m_duration * M_PI * 2;
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if(angle < 0) angle = M_PI * 2;
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}
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angle -= (float)diff * M_PI * 2 / m_maxDuration;
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while(angle < 0) angle += M_PI * 2;
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}
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owner.SetOrientation(angle);
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owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning
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