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*Fix the lurker below. Thanks to rat.
--HG-- branch : trunk
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@@ -521,6 +521,9 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
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{
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if(!time)
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return;
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Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
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}
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